SDL_GPUColorComponentFlags.3type - Man Page
Specifies which color components are written in a graphics pipeline.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef Uint8 SDL_GPUColorComponentFlags; #define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ #define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ #define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ #define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */
Availability
This datatype is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES