SDL_GPUColorComponentFlags.3type - Man Page

Specifies which color components are written in a graphics pipeline.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef Uint8 SDL_GPUColorComponentFlags;

#define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */
#define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */
#define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */
#define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */

Availability

This datatype is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUGraphicsPipeline(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES