SDL_GPUBufferRegion.3type - Man Page
A structure specifying a region of a buffer.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUBufferRegion { SDL_GPUBuffer *buffer; /**< The buffer. */ Uint32 offset; /**< The starting byte within the buffer. */ Uint32 size; /**< The size in bytes of the region. */ } SDL_GPUBufferRegion;
Description
Used when transferring data to or from buffers.
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_UploadToGPUBuffer(3), ·(3), SDL_DownloadFromGPUBuffer(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES