SDL_GPUBufferRegion.3type - Man Page
A structure specifying a region of a buffer.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBufferRegion
{
SDL_GPUBuffer *buffer; /**< The buffer. */
Uint32 offset; /**< The starting byte within the buffer. */
Uint32 size; /**< The size in bytes of the region. */
} SDL_GPUBufferRegion;Description
Used when transferring data to or from buffers.
Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 DATATYPES