SDL_GPUBufferRegion.3type - Man Page
A structure specifying a region of a buffer.
Synopsis
#include <SDL3/SDL_gpu.h> typedef struct SDL_GPUBufferRegion { SDL_GPUBuffer *buffer; /**< The buffer. */ Uint32 offset; /**< The starting byte within the buffer. */ Uint32 size; /**< The size in bytes of the region. */ } SDL_GPUBufferRegion;
Description
Used when transferring data to or from buffers.
Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 DATATYPES