SDL_GPUBufferRegion.3type - Man Page

A structure specifying a region of a buffer.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUBufferRegion
{
    SDL_GPUBuffer *buffer;  /**< The buffer. */
    Uint32 offset;          /**< The starting byte within the buffer. */
    Uint32 size;            /**< The size in bytes of the region. */
} SDL_GPUBufferRegion;

Description

Used when transferring data to or from buffers.

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_UploadToGPUBuffer(3), ·(3), SDL_DownloadFromGPUBuffer(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES