SDL_GPUBuffer.3type - Man Page

An opaque handle representing a buffer.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_GPUBuffer SDL_GPUBuffer;

Description

Used for vertices, indices, indirect draw commands, and general compute data.

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUBuffer(3), ·(3), SDL_UploadToGPUBuffer(3), ·(3), SDL_DownloadFromGPUBuffer(3), ·(3), SDL_CopyGPUBufferToBuffer(3), ·(3), SDL_BindGPUVertexBuffers(3), ·(3), SDL_BindGPUIndexBuffer(3), ·(3), SDL_BindGPUVertexStorageBuffers(3), ·(3), SDL_BindGPUFragmentStorageBuffers(3), ·(3), SDL_DrawGPUPrimitivesIndirect(3), ·(3), SDL_DrawGPUIndexedPrimitivesIndirect(3), ·(3), SDL_BindGPUComputeStorageBuffers(3), ·(3), SDL_DispatchGPUComputeIndirect(3), ·(3), SDL_ReleaseGPUBuffer(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES