SDL_GPUBuffer.3type - Man Page
An opaque handle representing a buffer.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUBuffer SDL_GPUBuffer;
Description
Used for vertices, indices, indirect draw commands, and general compute data.
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUBuffer(3), ·(3), SDL_UploadToGPUBuffer(3), ·(3), SDL_DownloadFromGPUBuffer(3), ·(3), SDL_CopyGPUBufferToBuffer(3), ·(3), SDL_BindGPUVertexBuffers(3), ·(3), SDL_BindGPUIndexBuffer(3), ·(3), SDL_BindGPUVertexStorageBuffers(3), ·(3), SDL_BindGPUFragmentStorageBuffers(3), ·(3), SDL_DrawGPUPrimitivesIndirect(3), ·(3), SDL_DrawGPUIndexedPrimitivesIndirect(3), ·(3), SDL_BindGPUComputeStorageBuffers(3), ·(3), SDL_DispatchGPUComputeIndirect(3), ·(3), SDL_ReleaseGPUBuffer(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES