SDL_GPUBlitRegion.3type - Man Page
A structure specifying a region of a texture used in the blit operation.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_GPUBlitRegion { SDL_GPUTexture *texture; /**< The texture. */ Uint32 mip_level; /**< The mip level index of the region. */ Uint32 layer_or_depth_plane; /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ Uint32 x; /**< The left offset of the region. */ Uint32 y; /**< The top offset of the region. */ Uint32 w; /**< The width of the region. */ Uint32 h; /**< The height of the region. */ } SDL_GPUBlitRegion;
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_BlitGPUTexture(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES