SDL_GPUBlitInfo.3type - Man Page
A structure containing parameters for a blit command.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBlitInfo {
SDL_GPUBlitRegion source; /**< The source region for the blit. */
SDL_GPUBlitRegion destination; /**< The destination region for the blit. */
SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */
SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */
SDL_FlipMode flip_mode; /**< The flip mode for the source region. */
SDL_GPUFilter filter; /**< The filter mode used when blitting. */
bool cycle; /**< true cycles the destination texture if it is already bound. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUBlitInfo;Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 DATATYPES