SDL_GL_MakeCurrent - Man Page
Set up an OpenGL context for rendering into an OpenGL window.
Synopsis
#include <SDL3/SDL_video.h> bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
Description
The context must have been created with a compatible window.
Function Parameters
- window
the window to associate with the context.
- context
the OpenGL context to associate with the window.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GL_CreateContext(3), SDL_GL_GetCurrentContext(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS