SDL_GL_LoadLibrary - Man Page
Dynamically load an OpenGL library.
Header File
Defined in SDL3/SDL_video.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GL_LoadLibrary(const char *path);
Description
This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.
If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using
SDL_GL_GetProcAddress ().
Function Parameters
- path
the platform dependent OpenGL library name, or NULL to open the default OpenGL library.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GL_GetProcAddress(3), ·(3), SDL_GL_UnloadLibrary(3)
Referenced By
SDL_GL_GetProcAddress(3), SDL_GL_UnloadLibrary(3).