SDL_GL_LoadLibrary - Man Page

Dynamically load an OpenGL library.

Header File

Defined in SDL3/SDL_video.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_GL_LoadLibrary(const char *path);

Description

This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using

SDL_GL_GetProcAddress ().

Function Parameters

path

the platform dependent OpenGL library name, or NULL to open the default OpenGL library.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GL_GetProcAddress(3), ·(3), SDL_GL_UnloadLibrary(3)

Referenced By

SDL_GL_GetProcAddress(3), SDL_GL_UnloadLibrary(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS