SDL_GL_GetCurrentWindow - Man Page

Get the currently active OpenGL window.

Header File

Defined in SDL3/SDL_video.h

Synopsis

#include "SDL3/SDL.h"

SDL_Window * SDL_GL_GetCurrentWindow(void);

Return Value

( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS