SDL_GL_GetCurrentWindow - Man Page
Get the currently active OpenGL window.
Header File
Defined in SDL3/SDL_video.h
Synopsis
#include "SDL3/SDL.h" SDL_Window * SDL_GL_GetCurrentWindow(void);
Return Value
( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS