SDL_GL_GetCurrentContext - Man Page

Get the currently active OpenGL context.

Header File

Defined in SDL3/SDL_video.h

Synopsis

#include "SDL3/SDL.h"

SDL_GLContext SDL_GL_GetCurrentContext(void);

Return Value

( SDL_GLContext ) Returns the currently active OpenGL context or NULL on failure; call SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GL_MakeCurrent(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS