SDL_GL_GetCurrentContext - Man Page
Get the currently active OpenGL context.
Header File
Defined in SDL3/SDL_video.h
Synopsis
#include "SDL3/SDL.h" SDL_GLContext SDL_GL_GetCurrentContext(void);
Return Value
( SDL_GLContext ) Returns the currently active OpenGL context or NULL on failure; call SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GL_MakeCurrent(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS