SDL_GL_DestroyContext - Man Page
Delete an OpenGL context.
Synopsis
#include <SDL3/SDL_video.h> bool SDL_GL_DestroyContext(SDL_GLContext context);
Function Parameters
- context
the OpenGL context to be deleted.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS