SDL_GL_DestroyContext - Man Page

Delete an OpenGL context.

Synopsis

#include <SDL3/SDL_video.h>

bool SDL_GL_DestroyContext(SDL_GLContext context);

Function Parameters

context

the OpenGL context to be deleted.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GL_CreateContext(3)

Referenced By

SDL_GL_CreateContext(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS