SDL_GL_CreateContext - Man Page

Create an OpenGL context for an OpenGL window, and make it current.

Header File

Defined in SDL3/SDL_video.h

Synopsis

#include "SDL3/SDL.h"

SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);

Description

Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with

SDL_GL_GetProcAddress () and its related functions.

SDL_GLContext
is opaque to the application.

Function Parameters

window

the window to associate with the context.

Return Value

( SDL_GLContext ) Returns the OpenGL context associated with window or NULL on failure; call SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GL_DestroyContext(3), ·(3), SDL_GL_MakeCurrent(3)

Referenced By

SDL_GLContext.3type(3), SDL_GL_DestroyContext(3), SDL_GL_MakeCurrent(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS