SDL_FillSurfaceRects - Man Page
Perform a fast fill of a set of rectangles with a specific color.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
Description
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB () or SDL_MapRGBA (). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetSurfaceClipRect ()), then this function will fill based on the intersection of the clip rectangle and rect .
Function Parameters
- dst
the SDL_Surface
structure that is the drawing target.- rects
an array of SDL_Rects
representing the rectangles to fill.- count
the number of rectangles in the array.
- color
the color to fill with.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_FillSurfaceRect(3)