SDL_EGL_GetCurrentDisplay - Man Page

Get the currently active EGL display.

Header File

Defined in SDL3/SDL_video.h

Synopsis

#include "SDL3/SDL.h"

SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void);

Return Value

( SDL_EGLDisplay ) Returns the currently active EGL display or NULL on failure; call SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_EGL_GetProcAddress(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS