SDL_EGLAttribArrayCallback.3type - Man Page

EGL platform attribute initialization callback.

Header File

Defined in SDL3/SDL_video.h

Synopsis

#include "SDL3/SDL.h"

typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);

Description

This is called when SDL is attempting to create an EGL context, to let the app add extra attributes to its eglGetPlatformDisplay() call.

The callback should return a pointer to an EGL attribute array terminated with EGL_NONE . If this function returns NULL, the

SDL_CreateWindow
process will fail gracefully.

The returned pointer should be allocated with SDL_malloc () and will be passed to SDL_free ().

The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.

Function Parameters

userdata

an app-controlled pointer that is passed to the callback.

Return Value

Returns a newly-allocated array of attributes, terminated with EGL_NONE .

Availability

This datatype is available since SDL 3.2.0.

See Also

·(3), SDL_EGL_SetAttributeCallbacks(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES