SDL_DuplicateSurface - Man Page
Creates a new surface identical to the existing surface.
Synopsis
#include <SDL3/SDL_surface.h> SDL_Surface * SDL_DuplicateSurface(SDL_Surface *surface);
Description
If the original surface has alternate images, the new surface will have a reference to them as well.
The returned surface should be freed with SDL_DestroySurface().
Function Parameters
- surface
the surface to duplicate.
Return Value
Returns a copy of the surface or NULL on failure; call SDL_GetError() for more information.
Thread Safety
This function is not thread safe.
Availability
This function is available since SDL 3.2.0.
See Also
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS