SDL_DrawGPUPrimitivesIndirect - Man Page
Draws data using bound graphics state and with draw parameters set from a buffer.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_DrawGPUPrimitivesIndirect( SDL_GPURenderPass *render_pass, SDL_GPUBuffer *buffer, Uint32 offset, Uint32 draw_count);
Description
The buffer must consist of tightly-packed draw parameter sets that each match the layout of
SDL_GPUIndirectDrawCommand . You must not call this function before binding a graphics pipeline.
Function Parameters
- render_pass
a render pass handle.
- buffer
a buffer containing draw parameters.
- offset
the offset to start reading from the draw buffer.
- draw_count
the number of draw parameter sets that should be read from the draw buffer.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUBuffer(3), SDL_GPUBuffer.3type(3), SDL_GPUIndirectDrawCommand.3type(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS