SDL_DrawGPUPrimitivesIndirect - Man Page

Draws data using bound graphics state and with draw parameters set from a buffer.

Synopsis

#include <SDL3/SDL_gpu.h>

void SDL_DrawGPUPrimitivesIndirect(
    SDL_GPURenderPass *render_pass,
    SDL_GPUBuffer *buffer,
    Uint32 offset,
    Uint32 draw_count);

Description

The buffer must consist of tightly-packed draw parameter sets that each match the layout of SDL_GPUIndirectDrawCommand. You must not call this function before binding a graphics pipeline.

Function Parameters

render_pass

a render pass handle.

buffer

a buffer containing draw parameters.

offset

the offset to start reading from the draw buffer.

draw_count

the number of draw parameter sets that should be read from the draw buffer.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_CreateGPUBuffer(3), SDL_GPUBuffer.3type(3), SDL_GPUIndirectDrawCommand.3type(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS