SDL_DrawGPUPrimitives - Man Page
Draws data using bound graphics state.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_DrawGPUPrimitives( SDL_GPURenderPass *render_pass, Uint32 num_vertices, Uint32 num_instances, Uint32 first_vertex, Uint32 first_instance);
Description
You must not call this function before binding a graphics pipeline.
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.
Function Parameters
- render_pass
a render pass handle.
- num_vertices
the number of vertices to draw.
- num_instances
the number of instances that will be drawn.
- first_vertex
the index of the first vertex to draw.
- first_instance
the ID of the first instance to draw.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS