SDL_DrawGPUIndexedPrimitives - Man Page
Draws data using bound graphics state with an index buffer and instancing enabled.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_DrawGPUIndexedPrimitives( SDL_GPURenderPass *render_pass, Uint32 num_indices, Uint32 num_instances, Uint32 first_index, Sint32 vertex_offset, Uint32 first_instance);
Description
You must not call this function before binding a graphics pipeline.
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.
Function Parameters
- render_pass
a render pass handle.
- num_indices
the number of indices to draw per instance.
- num_instances
the number of instances to draw.
- first_index
the starting index within the index buffer.
- vertex_offset
value added to vertex index before indexing into the vertex buffer.
- first_instance
the ID of the first instance to draw.
Availability
This function is available since SDL 3.2.0.