SDL_DestroyRenderer - Man Page

Destroy the rendering context for a window and free all associated textures.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

void SDL_DestroyRenderer(SDL_Renderer *renderer);

Description

This should be called before destroying the associated window.

Function Parameters

renderer

the rendering context.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_CreateRenderer(3)

Referenced By

SDL_CreateRenderer(3), SDL_CreateRendererWithProperties(3), SDL_CreateSoftwareRenderer(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS