SDL_DestroyAudioStream - Man Page

Free an audio stream.

Header File

Defined in SDL3/SDL_audio.h

Synopsis

#include "SDL3/SDL.h"

void SDL_DestroyAudioStream(SDL_AudioStream *stream);

Description

This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first.

If this stream was bound to an audio device, it is unbound during this call. If this stream was created with

SDL_OpenAudioDeviceStream , the audio device that was opened alongside this stream's creation will be closed, too.

Function Parameters

stream

the audio stream to destroy.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_CreateAudioStream(3)

Referenced By

SDL_CreateAudioStream(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS