SDL_CreateThreadWithProperties - Man Page

Create a new thread with with the specified properties.

Header File

Defined in SDL3/SDL_thread.h

Synopsis

#include "SDL3/SDL.h"

SDL_Thread * SDL_CreateThreadWithProperties(SDL_PropertiesID props);

Description

These are the supported properties:

· SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER :
 an SDL_ThreadFunction
value that will be called at
 the start of the new thread's life. Required.

· SDL_PROP_THREAD_CREATE_NAME_STRING :
 the name of the new thread, which might be available to debuggers.
 Optional, defaults to NULL.

· SDL_PROP_THREAD_CREATE_USERDATA_POINTER :
 an arbitrary app-defined pointer, which is passed to the entry function
 on the new thread, as its only parameter. Optional, defaults to NULL.

· SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER :
 the size, in bytes, of the new thread's stack. Optional, defaults to 0
 (system-defined default).

SDL makes an attempt to report

SDL_PROP_THREAD_CREATE_NAME_STRING to the system, so that debuggers can display it. Not all platforms support this.

Thread naming is a little complicated: Most systems have very small limits for the string length (Haiku has 32 bytes, Linux currently has 16, Visual C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to see what happens with your system's debugger. The name should be UTF-8 (but using the naming limits of C identifiers is a better bet). There are no requirements for thread naming conventions, so long as the string is null-terminated UTF-8, but these guidelines are helpful in choosing a name:

https://stackoverflow.com/questions/149932/naming-conventions-for-threads

If a system imposes requirements, SDL will try to munge the string for it (truncate, etc), but the original string contents will be available from

SDL_GetThreadName ().

The size (in bytes) of the new stack can be specified with

SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER . Zero means "use the system default" which might be wildly different between platforms. x86 Linux generally defaults to eight megabytes, an embedded device might be a few kilobytes instead. You generally need to specify a stack that is a multiple of the system's page size (in many cases, this is 4 kilobytes, but check your system documentation).

Note that this "function" is actually a macro that calls an internal function with two extra parameters not listed here; they are hidden through preprocessor macros and are needed to support various C runtimes at the point of the function call. Language bindings that aren't using the C headers will need to deal with this.

The actual symbol in SDL is

SDL_CreateThreadWithPropertiesRuntime , so there is no symbol clash, but trying to load an SDL shared library and look for " SDL_CreateThreadWithProperties " will fail.

Usually, apps should just call this function the same way on every platform and let the macros hide the details.

Function Parameters

props

the properties to use.

Return Value

( SDL_Thread
*) Returns an opaque pointer to the new thread object on success, NULL if the new thread could not be created; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_CreateThread(3), ·(3), SDL_WaitThread(3)

Referenced By

SDL_CreateThread(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS