SDL_CreateSurfaceFrom - Man Page
Allocate a new surface with a specific pixel format and existing pixel data.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" SDL_Surface * SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
Description
No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.
Pitch is the offset in bytes from one row of pixels to the next, e.g. width*4 for SDL_PIXELFORMAT_RGBA8888 .
You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.
Function Parameters
- width
the width of the surface.
- height
the height of the surface.
- format
the SDL_PixelFormat
for the new surface's pixel format.- pixels
a pointer to existing pixel data.
- pitch
the number of bytes between each row, including padding.
Return Value
( SDL_Surface
*) Returns the new SDL_Surface
structure that is created or NULL on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_CreateSurface(3), ·(3), SDL_DestroySurface(3)
Referenced By
SDL_CreateSurface(3), SDL_DestroySurface(3).