SDL_CreateSurfaceFrom - Man Page

Allocate a new surface with a specific pixel format and existing pixel data.

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

SDL_Surface * SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);

Description

No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.

Pitch is the offset in bytes from one row of pixels to the next, e.g. width*4 for SDL_PIXELFORMAT_RGBA8888 .

You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.

Function Parameters

width

the width of the surface.

height

the height of the surface.

format

the SDL_PixelFormat
for the new surface's pixel format.

pixels

a pointer to existing pixel data.

pitch

the number of bytes between each row, including padding.

Return Value

( SDL_Surface
*) Returns the new SDL_Surface

structure that is created or NULL on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_CreateSurface(3), ·(3), SDL_DestroySurface(3)

Referenced By

SDL_CreateSurface(3), SDL_DestroySurface(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS