SDL_CreateRendererWithProperties - Man Page

Create a 2D rendering context for a window, with the specified properties.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

SDL_Renderer * SDL_CreateRendererWithProperties(SDL_PropertiesID props);

Description

These are the supported properties:

· SDL_PROP_RENDERER_CREATE_NAME_STRING :
 the name of the rendering driver to use, if a specific one is desired

· SDL_PROP_RENDERER_CREATE_WINDOW_POINTER :
 the window where rendering is displayed, required if this isn't a
 software renderer using a surface

· SDL_PROP_RENDERER_CREATE_SURFACE_POINTER :
 the surface where rendering is displayed, if you want a software renderer
 without a window

· SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER :
 an SDL_Colorspace
value describing the colorspace for
 output to the display, defaults to
  SDL_COLORSPACE_SRGB . The direct3d11, direct3d12,
 and metal renderers support
  SDL_COLORSPACE_SRGB_LINEAR , which is a
 linear color space and supports HDR output. If you select
  SDL_COLORSPACE_SRGB_LINEAR , drawing still
 uses the sRGB colorspace, but values can go beyond 1.0 and float (linear)
 format textures can be used for HDR content.

· SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER :
 non-zero if you want present synchronized with the refresh rate. This
 property can take any value that is supported by
  SDL_SetRenderVSync () for the renderer.

With the vulkan renderer:

· SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER :
 the VkInstance to use with the renderer, optional.

· SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER :
 the VkSurfaceKHR to use with the renderer, optional.

· SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER :
 the VkPhysicalDevice to use with the renderer, optional.

· SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER :
 the VkDevice to use with the renderer, optional.

· SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :
 the queue family index used for rendering.

· SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :
 the queue family index used for presentation.

Function Parameters

props

the properties to use.

Return Value

( SDL_Renderer
*) Returns a valid rendering context or NULL if there was an error; call SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_CreateProperties(3), ·(3), SDL_CreateRenderer(3), ·(3), SDL_CreateSoftwareRenderer(3), ·(3), SDL_DestroyRenderer(3), ·(3), SDL_GetRendererName(3)

Referenced By

SDL_CreateRenderer(3), SDL_GetRendererName(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS