SDL_CreateGPUSampler - Man Page
Creates a sampler object to be used when binding textures in a graphics workflow.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" SDL_GPUSampler* SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo);
Description
There are optional properties that can be provided through props . These are the supported properties:
· SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
Function Parameters
- device
a GPU Context.
- createinfo
a struct describing the state of the sampler to create.
Return Value
( SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure; call SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_BindGPUVertexSamplers(3), ·(3), SDL_BindGPUFragmentSamplers(3), ·(3), SDL_ReleaseGPUSampler(3)
Referenced By
SDL_GPUFilter.3type(3), SDL_GPUSampler.3type(3), SDL_GPUSamplerAddressMode.3type(3), SDL_GPUSamplerCreateInfo.3type(3), SDL_GPUSamplerMipmapMode.3type(3).