SDL_CreateGPUSampler - Man Page

Creates a sampler object to be used when binding textures in a graphics workflow.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

SDL_GPUSampler* SDL_CreateGPUSampler(
    SDL_GPUDevice *device,
    const SDL_GPUSamplerCreateInfo *createinfo);

Description

There are optional properties that can be provided through props . These are the supported properties:

· SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING :
 a name that can be displayed in debugging tools.

Function Parameters

device

a GPU Context.

createinfo

a struct describing the state of the sampler to create.

Return Value

( SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure; call SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_BindGPUVertexSamplers(3), ·(3), SDL_BindGPUFragmentSamplers(3), ·(3), SDL_ReleaseGPUSampler(3)

Referenced By

SDL_GPUFilter.3type(3), SDL_GPUSampler.3type(3), SDL_GPUSamplerAddressMode.3type(3), SDL_GPUSamplerCreateInfo.3type(3), SDL_GPUSamplerMipmapMode.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS