SDL_CreateGPUGraphicsPipeline - Man Page

Creates a pipeline object to be used in a graphics workflow.

Synopsis

#include <SDL3/SDL_gpu.h>

SDL_GPUGraphicsPipeline * SDL_CreateGPUGraphicsPipeline(
    SDL_GPUDevice *device,
    const SDL_GPUGraphicsPipelineCreateInfo *createinfo);

Description

There are optional properties that can be provided through props. These are the supported properties:

· SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

Function Parameters

device

a GPU Context.

createinfo

a struct describing the state of the graphics pipeline to create.

Return Value

Returns a graphics pipeline object on success, or NULL on failure; call SDL_GetError() for more information.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_CreateGPUShader(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3)

Referenced By

SDL_CreateGPUShader(3), SDL_GPUBlendFactor.3type(3), SDL_GPUBlendOp.3type(3), SDL_GPUColorComponentFlags.3type(3), SDL_GPUCompareOp.3type(3), SDL_GPUCullMode.3type(3), SDL_GPUFillMode.3type(3), SDL_GPUFrontFace.3type(3), SDL_GPUGraphicsPipeline.3type(3), SDL_GPUGraphicsPipelineCreateInfo.3type(3), SDL_GPUIndexElementSize.3type(3), SDL_GPUPrimitiveType.3type(3), SDL_GPUShader.3type(3), SDL_GPUStencilOp.3type(3), SDL_GPUVertexElementFormat.3type(3), SDL_GPUVertexInputRate.3type(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS