SDL_CreateGPUDevice - Man Page
Creates a GPU context.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" SDL_GPUDevice* SDL_CreateGPUDevice( SDL_GPUShaderFormat format_flags, bool debug_mode, const char *name);
Function Parameters
- format_flags
a bitflag indicating which shader formats the app is able to provide.
- debug_mode
enable debug mode properties and validations.
- name
the preferred GPU driver, or NULL to let SDL pick the optimal driver.
Return Value
( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetGPUShaderFormats(3), ·(3), SDL_GetGPUDeviceDriver(3), ·(3), SDL_DestroyGPUDevice(3), ·(3), SDL_GPUSupportsShaderFormats(3)
Referenced By
SDL_DestroyGPUDevice(3), SDL_GPUSupportsShaderFormats(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS