SDL_CopyGPUTextureToTexture - Man Page
Performs a texture-to-texture copy.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_CopyGPUTextureToTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *destination, Uint32 w, Uint32 h, Uint32 d, bool cycle);
Description
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
Function Parameters
- copy_pass
a copy pass handle.
- source
a source texture region.
- destination
a destination texture region.
- w
the width of the region to copy.
- h
the height of the region to copy.
- d
the depth of the region to copy.
- cycle
if true, cycles the destination texture if the destination texture is bound, otherwise overwrites the data.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_GPUTexture.3type(3), SDL_GPUTextureLocation.3type(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS