SDL_CopyGPUTextureToTexture - Man Page
Performs a texture-to-texture copy.
Synopsis
#include <SDL3/SDL_gpu.h>
void SDL_CopyGPUTextureToTexture(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUTextureLocation *source,
const SDL_GPUTextureLocation *destination,
Uint32 w,
Uint32 h,
Uint32 d,
bool cycle);Description
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
Function Parameters
- copy_pass
a copy pass handle.
- source
a source texture region.
- destination
a destination texture region.
- w
the width of the region to copy.
- h
the height of the region to copy.
- d
the depth of the region to copy.
- cycle
if true, cycles the destination texture if the destination texture is bound, otherwise overwrites the data.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_GPUTexture.3type(3), SDL_GPUTextureLocation.3type(3).
SDL 3.2.24 Simple Directmedia Layer SDL3 FUNCTIONS