SDL_CopyGPUTextureToTexture - Man Page

Performs a texture-to-texture copy.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

void SDL_CopyGPUTextureToTexture(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUTextureLocation *source,
    const SDL_GPUTextureLocation *destination,
    Uint32 w,
    Uint32 h,
    Uint32 d,
    bool cycle);

Description

This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.

Function Parameters

copy_pass

a copy pass handle.

source

a source texture region.

destination

a destination texture region.

w

the width of the region to copy.

h

the height of the region to copy.

d

the depth of the region to copy.

cycle

if true, cycles the destination texture if the destination texture is bound, otherwise overwrites the data.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_GPUTexture.3type(3), SDL_GPUTextureLocation.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS