SDL_CopyGPUBufferToBuffer - Man Page
Performs a buffer-to-buffer copy.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_CopyGPUBufferToBuffer( SDL_GPUCopyPass *copy_pass, const SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *destination, Uint32 size, bool cycle);
Description
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
Function Parameters
- copy_pass
a copy pass handle.
- source
the buffer and offset to copy from.
- destination
the buffer and offset to copy to.
- size
the length of the buffer to copy.
- cycle
if true, cycles the destination buffer if it is already bound, otherwise overwrites the data.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUBuffer(3), SDL_GPUBuffer.3type(3), SDL_GPUBufferLocation.3type(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS