SDL_ConvertAudioSamples - Man Page

Convert some audio data of one format to another format.

Header File

Defined in SDL3/SDL_audio.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len);

Description

Please note that this function is for convenience, but should not be used to resample audio in blocks, as it will introduce audio artifacts on the boundaries. You should only use this function if you are converting audio data in its entirety in one call. If you want to convert audio in smaller chunks, use an SDL_AudioStream , which is designed for this situation.

Internally, this function creates and destroys an

SDL_AudioStream
on each use, so it's also less efficient than using one directly, if you need to convert multiple times.

Function Parameters

src_spec

the format details of the input audio.

src_data

the audio data to be converted.

src_len

the len of src_data.

dst_spec

the format details of the output audio.

dst_data

will be filled with a pointer to converted audio data, which should be freed with SDL_free (). On error, it will be NULL.

dst_len

will be filled with the len of dst_data.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS