SDL_ClearSurface - Man Page

Clear a surface with a specific color, with floating point precision.

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);

Description

This function handles all surface formats, and ignores any clip rectangle.

If the surface is YUV, the color is assumed to be in the sRGB colorspace, otherwise the color is assumed to be in the colorspace of the suface.

Function Parameters

surface

the SDL_Surface
to clear.

r

the red component of the pixel, normally in the range 0-1.

g

the green component of the pixel, normally in the range 0-1.

b

the blue component of the pixel, normally in the range 0-1.

a

the alpha component of the pixel, normally in the range 0-1.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS