SDL_ChromaLocation.3type - Man Page
Colorspace chroma sample location.
Header File
Defined in SDL3/SDL_pixels.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_ChromaLocation { SDL_CHROMA_LOCATION_NONE = 0, /**< RGB, no chroma sampling */ SDL_CHROMA_LOCATION_LEFT = 1, /**< In MPEG-2, MPEG-4, and AVC, Cb and Cr are taken on midpoint of the left-edge of the 2x2 square. In other words, they have the same horizontal location as the top-left pixel, but is shifted one-half pixel down vertically. */ SDL_CHROMA_LOCATION_CENTER = 2, /**< In JPEG/JFIF, H.261, and MPEG-1, Cb and Cr are taken at the center of the 2x2 square. In other words, they are offset one-half pixel to the right and one-half pixel down compared to the top-left pixel. */ SDL_CHROMA_LOCATION_TOPLEFT = 3 /**< In HEVC for BT.2020 and BT.2100 content (in particular on Blu-rays), Cb and Cr are sampled at the same location as the group's top-left Y pixel (co-sited",co-located).*/ } SDL_ChromaLocation;
Availability
This enum is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES