SDL_CalculateGPUTextureFormatSize - Man Page
Calculate the size in bytes of a texture format with dimensions.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" Uint32 SDL_CalculateGPUTextureFormatSize( SDL_GPUTextureFormat format, Uint32 width, Uint32 height, Uint32 depth_or_layer_count);
Function Parameters
- format
a texture format.
- width
width in pixels.
- height
height in pixels.
- depth_or_layer_count
depth for 3D textures or layer count otherwise.
Return Value
( Uint32 ) Returns the size of a texture with this format and dimensions.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS