SDL_BlitSurfaceTiledWithScale - Man Page
Perform a scaled and tiled blit to a destination surface, which may be of a different format.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" bool SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
Description
The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect .
Function Parameters
- src
the SDL_Surface
structure to be copied from.- srcrect
the SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface.- scale
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
- scaleMode
scale algorithm to be used.
- dst
the SDL_Surface
structure that is the blit target.- dstrect
the SDL_Rect
structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_BlitSurface(3)