SDL_BlitSurfaceTiledWithScale - Man Page
Perform a scaled and tiled blit to a destination surface, which may be of a different format.
Synopsis
#include <SDL3/SDL_surface.h> bool SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
Description
The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect.
Function Parameters
- src
the SDL_Surface structure to be copied from.
- srcrect
the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface.
- scale
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
- scaleMode
scale algorithm to be used.
- dst
the SDL_Surface structure that is the blit target.
- dstrect
the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.
Return Value
for more information.
Thread Safety
Only one thread should be using the src and dst surfaces at any given time.
Availability
This function is available since SDL 3.2.0.