SDL_BlitSurface - Man Page

Performs a fast blit from the source surface to the destination surface with clipping.

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);

Description

If either srcrect or dstrect are NULL, the entire surface ( src or dst ) is copied while ensuring clipping to dst->clip_rect .

The final blit rectangles are saved in srcrect and dstrect after all clipping is performed.

The blit function should not be called on a locked surface.

The blit semantics for surfaces with and without blending and colorkey are defined as follows:

   RGBA->RGB:
     Source surface blend mode set to SDL_BLENDMODE_BLEND:
      alpha-blend (using the source alpha-channel and per-surface alpha)
      SDL_SRCCOLORKEY ignored.
    Source surface blend mode set to SDL_BLENDMODE_NONE:
      copy RGB.
      if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
      RGB values of the source color key, ignoring alpha in the
      comparison.

  RGB->RGBA:
    Source surface blend mode set to SDL_BLENDMODE_BLEND:
      alpha-blend (using the source per-surface alpha)
    Source surface blend mode set to SDL_BLENDMODE_NONE:
      copy RGB, set destination alpha to source per-surface alpha value.
    both:
      if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
      source color key.

  RGBA->RGBA:
    Source surface blend mode set to SDL_BLENDMODE_BLEND:
      alpha-blend (using the source alpha-channel and per-surface alpha)
      SDL_SRCCOLORKEY ignored.
    Source surface blend mode set to SDL_BLENDMODE_NONE:
      copy all of RGBA to the destination.
      if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
      RGB values of the source color key, ignoring alpha in the
      comparison.

  RGB->RGB:
    Source surface blend mode set to SDL_BLENDMODE_BLEND:
      alpha-blend (using the source per-surface alpha)
    Source surface blend mode set to SDL_BLENDMODE_NONE:
      copy RGB.
    both:
      if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
      source color key.

Function Parameters

src

the SDL_Surface
structure to be copied from.

srcrect

the SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface.

dst

the SDL_Surface
structure that is the blit target.

dstrect

the SDL_Rect
structure representing the x and y position in the destination surface, or NULL for (0,0). The width and height are ignored, and are copied from srcrect . If you want a specific width and height, you should use SDL_BlitSurfaceScaled ().

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_BlitSurfaceScaled(3)

Referenced By

SDL_BlitSurface9Grid(3), SDL_BlitSurfaceScaled(3), SDL_BlitSurfaceTiled(3), SDL_BlitSurfaceTiledWithScale(3), SDL_BlitSurfaceUnchecked(3), SDL_SetSurfaceRLE(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS