SDL_BlitGPUTexture - Man Page
Blits from a source texture region to a destination texture region.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_BlitGPUTexture( SDL_GPUCommandBuffer *command_buffer, const SDL_GPUBlitInfo *info);
Description
This function must not be called inside of any pass.
Function Parameters
- command_buffer
a command buffer.
- info
the blit info struct containing the blit parameters.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUTexture(3), SDL_GPUBlitInfo.3type(3), SDL_GPUBlitRegion.3type(3), SDL_GPUTexture.3type(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS