SDL_BlendMode.3type - Man Page
A set of blend modes used in drawing operations.
Header File
Defined in SDL3/SDL_blendmode.h
Synopsis
#include "SDL3/SDL.h" typedef Uint32 SDL_BlendMode; #define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */ #define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ #define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ #define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ #define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ #define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ #define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ #define SDL_BLENDMODE_INVALID 0x7FFFFFFFu
Description
These predefined blend modes are supported everywhere.
Additional values may be obtained from
SDL_ComposeCustomBlendMode .
Availability
This datatype is available since SDL 3.2.0.
See Also
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES