SDL_BindGPUVertexStorageBuffers - Man Page
Binds storage buffers for use on the vertex shader.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_BindGPUVertexStorageBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings);
Description
These buffers must have been created with
SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
Function Parameters
- render_pass
a render pass handle.
- first_slot
the vertex storage buffer slot to begin binding from.
- storage_buffers
an array of buffers.
- num_bindings
the number of buffers to bind from the array.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUShader(3)
Referenced By
SDL_CreateGPUBuffer(3), SDL_GPUBuffer.3type(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS