SDL_BindGPUVertexBuffers - Man Page

Binds vertex buffers on a command buffer for use with subsequent draw calls.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

void SDL_BindGPUVertexBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    const SDL_GPUBufferBinding *bindings,
    Uint32 num_bindings);

Function Parameters

render_pass

a render pass handle.

first_slot

the vertex buffer slot to begin binding from.

bindings

an array of SDL_GPUBufferBinding
structs containing vertex buffers and offset values.

num_bindings

the number of bindings in the bindings array.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_CreateGPUBuffer(3), SDL_GPUBuffer.3type(3), SDL_GPUBufferBinding.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS