SDL_BindGPUVertexBuffers - Man Page
Binds vertex buffers on a command buffer for use with subsequent draw calls.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_BindGPUVertexBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUBufferBinding *bindings, Uint32 num_bindings);
Function Parameters
- render_pass
a render pass handle.
- first_slot
the vertex buffer slot to begin binding from.
- bindings
an array of SDL_GPUBufferBinding structs containing vertex buffers and offset values.
- num_bindings
the number of bindings in the bindings array.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUBuffer(3), SDL_GPUBuffer.3type(3), SDL_GPUBufferBinding.3type(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS