SDL_BindGPUIndexBuffer - Man Page
Binds an index buffer on a command buffer for use with subsequent draw calls.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_BindGPUIndexBuffer( SDL_GPURenderPass *render_pass, const SDL_GPUBufferBinding *binding, SDL_GPUIndexElementSize index_element_size);
Function Parameters
- render_pass
a render pass handle.
- binding
a pointer to a struct containing an index buffer and offset.
- index_element_size
whether the index values in the buffer are 16- or 32-bit.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUBuffer(3), SDL_GPUBuffer.3type(3), SDL_GPUBufferBinding.3type(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS