SDL_BindGPUIndexBuffer - Man Page

Binds an index buffer on a command buffer for use with subsequent draw calls.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

void SDL_BindGPUIndexBuffer(
    SDL_GPURenderPass *render_pass,
    const SDL_GPUBufferBinding *binding,
    SDL_GPUIndexElementSize index_element_size);

Function Parameters

render_pass

a render pass handle.

binding

a pointer to a struct containing an index buffer and offset.

index_element_size

whether the index values in the buffer are 16- or 32-bit.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_CreateGPUBuffer(3), SDL_GPUBuffer.3type(3), SDL_GPUBufferBinding.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS