SDL_BindGPUGraphicsPipeline - Man Page

Binds a graphics pipeline on a render pass to be used in rendering.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

void SDL_BindGPUGraphicsPipeline(
    SDL_GPURenderPass *render_pass,
    SDL_GPUGraphicsPipeline *graphics_pipeline);

Description

A graphics pipeline must be bound before making any draw calls.

Function Parameters

render_pass

a render pass handle.

graphics_pipeline

the graphics pipeline to bind.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_CreateGPUGraphicsPipeline(3), SDL_GPUGraphicsPipeline.3type(3).

SDL 3.2.8 Simple Directmedia Layer SDL3 FUNCTIONS