SDL_BindGPUGraphicsPipeline - Man Page
Binds a graphics pipeline on a render pass to be used in rendering.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_BindGPUGraphicsPipeline( SDL_GPURenderPass *render_pass, SDL_GPUGraphicsPipeline *graphics_pipeline);
Description
A graphics pipeline must be bound before making any draw calls.
Function Parameters
- render_pass
a render pass handle.
- graphics_pipeline
the graphics pipeline to bind.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUGraphicsPipeline(3), SDL_GPUGraphicsPipeline.3type(3).
SDL 3.2.8 Simple Directmedia Layer SDL3 FUNCTIONS