SDL_BindGPUFragmentSamplers - Man Page

Binds texture-sampler pairs for use on the fragment shader.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

void SDL_BindGPUFragmentSamplers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
    Uint32 num_bindings);

Description

The textures must have been created with

SDL_GPU_TEXTUREUSAGE_SAMPLER .

Be sure your shader is set up according to the requirements documented in

SDL_CreateGPUShader ().

Function Parameters

render_pass

a render pass handle.

first_slot

the fragment sampler slot to begin binding from.

texture_sampler_bindings

an array of texture-sampler binding structs.

num_bindings

the number of texture-sampler pairs to bind from the array.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_CreateGPUShader(3)

Referenced By

SDL_CreateGPUSampler(3), SDL_CreateGPUTexture(3), SDL_GPUSampler.3type(3), SDL_GPUTexture.3type(3), SDL_GPUTextureSamplerBinding.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS