SDL_BindGPUComputeSamplers - Man Page
Binds texture-sampler pairs for use on the compute shader.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_BindGPUComputeSamplers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
Description
The textures must have been created with
SDL_GPU_TEXTUREUSAGE_SAMPLER .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
Function Parameters
- compute_pass
a compute pass handle.
- first_slot
the compute sampler slot to begin binding from.
- texture_sampler_bindings
an array of texture-sampler binding structs.
- num_bindings
the number of texture-sampler bindings to bind from the array.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_CreateGPUShader(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS