SDL_BindGPUComputeSamplers - Man Page
Binds texture-sampler pairs for use on the compute shader.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_BindGPUComputeSamplers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
Description
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
Function Parameters
- compute_pass
a compute pass handle.
- first_slot
the compute sampler slot to begin binding from.
- texture_sampler_bindings
an array of texture-sampler binding structs.
- num_bindings
the number of texture-sampler bindings to bind from the array.
Availability
This function is available since SDL 3.2.0.
See Also
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS