SDL_BindGPUComputeSamplers - Man Page

Binds texture-sampler pairs for use on the compute shader.

Synopsis

#include <SDL3/SDL_gpu.h>

void SDL_BindGPUComputeSamplers(
    SDL_GPUComputePass *compute_pass,
    Uint32 first_slot,
    const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
    Uint32 num_bindings);

Description

The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

Function Parameters

compute_pass

a compute pass handle.

first_slot

the compute sampler slot to begin binding from.

texture_sampler_bindings

an array of texture-sampler binding structs.

num_bindings

the number of texture-sampler bindings to bind from the array.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_CreateGPUShader(3)

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS