SDL_BeginGPUCopyPass - Man Page
Begins a copy pass on a command buffer.
Synopsis
#include <SDL3/SDL_gpu.h> SDL_GPUCopyPass * SDL_BeginGPUCopyPass( SDL_GPUCommandBuffer *command_buffer);
Description
All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.
Function Parameters
- command_buffer
a command buffer.
Return Value
Returns a copy pass handle.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS