SDL_BeginGPUCopyPass - Man Page

Begins a copy pass on a command buffer.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

SDL_GPUCopyPass* SDL_BeginGPUCopyPass(
    SDL_GPUCommandBuffer *command_buffer);

Description

All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.

Function Parameters

command_buffer

a command buffer.

Return Value

( SDL_GPUCopyPass
*) Returns a copy pass handle.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_GPUCopyPass.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS