SDL_AudioDevicePaused - Man Page
Use this function to query if an audio device is paused.
Header File
Defined in SDL3/SDL_audio.h
Synopsis
#include "SDL3/SDL.h" bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid);
Description
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be. Physical and invalid device IDs will report themselves as unpaused here.
Function Parameters
- devid
a device opened by SDL_OpenAudioDevice ().
Return Value
Returns true if device is valid and paused, false otherwise.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_PauseAudioDevice(3), ·(3), SDL_ResumeAudioDevice(3)
Referenced By
SDL_PauseAudioDevice(3), SDL_ResumeAudioDevice(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS