SDL_AddTimerNS - Man Page
Call a callback function at a future time.
Header File
Defined in SDL3/SDL_timer.h
Synopsis
#include "SDL3/SDL.h" SDL_TimerID SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata);
Description
The callback function is passed the current timer interval and the user supplied parameter from the SDL_AddTimerNS () call and should return the next timer interval. If the value returned from the callback is 0, the timer is canceled and will be removed.
The callback is run on a separate thread, and for short timeouts can potentially be called before this function returns.
Timers take into account the amount of time it took to execute the callback. For example, if the callback took 250 ns to execute and returned 1000 (ns), the timer would only wait another 750 ns before its next iteration.
Timing may be inexact due to OS scheduling. Be sure to note the current time with SDL_GetTicksNS () or
SDL_GetPerformanceCounter () in case your callback needs to adjust for variances.
Function Parameters
- interval
the timer delay, in nanoseconds, passed to callback .
- callback
the SDL_TimerCallback
function to call when the specified interval elapses.- userdata
a pointer that is passed to callback .
Return Value
( SDL_TimerID ) Returns a timer ID or 0 on failure; call
SDL_GetError () for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_AddTimer(3), ·(3), SDL_RemoveTimer(3)
Referenced By
SDL_AddTimer(3), SDL_NSTimerCallback.3type(3).