SDL_AUDIO_FRAMESIZE - Man Page
Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec .
Header File
Defined in SDL3/SDL_audio.h
Synopsis
#include "SDL3/SDL.h" #define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels)
Description
This reports on the size of an audio sample frame: stereo Sint16
data (2 channels of 2 bytes each) would be 4 bytes per frame, for example.
Return Value
Returns the number of bytes used per sample frame.
Thread Safety
It is safe to call this macro from any thread.
Availability
This macro is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS