RTCHit.3embree3 - Man Page
NAME
RTCHit - single hit structure
SYNOPSIS
#include <embree3/rtcore.h> struct RTCHit { float Ng_x; // x coordinate of geometry normal float Ng_y; // y coordinate of geometry normal float Ng_z; // z coordinate of geometry normal float u; // barycentric u coordinate of hit float v; // barycentric v coordinate of hit unsigned int primID; // geometry ID unsigned int geomID; // primitive ID unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID };
DESCRIPTION
The RTCHit
type defines the type of a ray/primitive intersection result. The hit contains the unnormalized geometric normal in object space at the hit location (Ng_x
, Ng_y
, Ng_z
members), the barycentric u/v coordinates of the hit (u
and v
members), as well as the primitive ID (primID
member), geometry ID (geomID
member), and instance ID stack (instID
member) of the hit. The parametric intersection distance is not stored inside the hit, but stored inside the tfar
member of the ray.
The embree3/rtcore_ray.h
header additionally defines the same hit structure in structure of array (SOA) layout for hit packets of size 4 (RTCHit4
type), size 8 (RTCHit8
type), and size 16 (RTCHit16
type). The header additionally defines an RTCHitNt
template for hit packets of an arbitrary compile-time size.
EXIT STATUS
SEE ALSO
[RTCRay], [Multi-Level Instancing]