POLYTYPE_ATEX_MASK - Man Page
Polygon rendering mode type Allegro game programming library.
Synopsis
#include <allegro.h>
#define POLYTYPE_ATEX_MASK
#define POLYTYPE_PTEX_MASK
Description
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.
See Also
Referenced By
The man page POLYTYPE_PTEX_MASK(3) is an alias of POLYTYPE_ATEX_MASK(3).
version 4.4.3 Allegro manual