POLYTYPE_ATEX_LIT - Man Page
Polygon rendering mode type Allegro game programming library.
Synopsis
#include <allegro.h>
#define POLYTYPE_ATEX_LIT
#define POLYTYPE_PTEX_LIT
Description
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for 256-color modes) or blender function (for non-MMX truecolor modes) is used to blend the texture with a light level taken from the `c' value in the vertex structure. This must only be used after you have set up the color mapping table or blender functions!
See Also
polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), color_map(3), ex3d(3)
Referenced By
ex3d(3), POLYTYPE_ATEX_MASK_LIT(3).
The man page POLYTYPE_PTEX_LIT(3) is an alias of POLYTYPE_ATEX_LIT(3).
version 4.4.3 Allegro manual