MASK_COLOR_8 - Man Page

Constant representing the mask value in sprites. Allegro game programming library.

Synopsis

#include <allegro.h>

#define MASK_COLOR_8 0

#define MASK_COLOR_15 (5.5.5 pink)

#define MASK_COLOR_16 (5.6.5 pink)

#define MASK_COLOR_24 (8.8.8 pink)

#define MASK_COLOR_32 (8.8.8 pink)

Description

Constants representing the colors used to mask transparent sprite pixels  for each color depth. In 256-color resolutions this is zero, and in  truecolor modes it is bright pink (maximum red and blue, zero green).

See Also

bitmap_mask_color(3), makecol(3), draw_sprite(3), masked_blit(3)

Referenced By

bitmap_mask_color(3).

The man pages MASK_COLOR_15(3), MASK_COLOR_16(3), MASK_COLOR_24(3) and MASK_COLOR_32(3) are aliases of MASK_COLOR_8(3).

version 4.4.3 Allegro manual